My name is Kyle, and I am a 35 year old sound designer, composer, and audio producer currently based in Chattanooga, TN.

My work lives at the intersection of emotional storytelling and interactive worlds. With a background spanning studio recording, mixing, and game-focused sound design, I brings nearly two decades of hands-on audio experience into every project I touch.

I began my career engineering, recording, and producing EPs, full-length albums, and live sessions for bands and artists, before gradually pivoting toward interactive audio. That transition was driven by a deep connection to narrative-driven games and systems-based storytelling and has shaped my current focus: crafting immersive sound design and music for games.

I am currently expanding my interactive audio expertise through advanced Wwise training, developing systemic thinking, implementation fluency, and emotional clarity in design. My work draws influence from cinematic and atmospheric titles like Kingdom Hearts, Elden Ring, and Death Stranding, often exploring themes of grief, resilience, moral tension, and light versus dark.

Thank you for stopping by to check out my work!

Bio


Other Work

Wwise Integration Demo School of Video Game Audio

Control Resonant cinematic sfx re-design

Dead Space Remake Gameplay SFX Re-design

S.T.A.L.K.E.R. 2 Gameplay SFX Re-design

Destiny 2 UI SFX Re-design

Dandadan Opening Re-design

Let’s work together.

Interested in working together? Fill out some info and I will be in touch shortly!